Kaboom, I just created a sound!

I design sounds for games, film and television

Latest Project


Disney Infinity 3.0

/Posted by: GiacomoFrega
2015 Environmental, level and vehicle sound design & implementation using Wwise and proprietary tools / Cutscenes audio post / QA audio and debugging These videos...

What I Do

Bespoke Sound Design

Sounds to inform, sounds to move … anything in between


Implementation using popular middleware tools such as Wwise and FMOD


Dynamic mixing for games. Linear mixing in any formats up to 5.1/7.1

Visual Programming

Strong experience using object-cable oriented environments such as Max/MSP and UE4 Blueprints