Kaboom, I just created a sound!

I design sounds for games, film and television

Latest Project


Disney Infinity 3.0

/Posted by: GiacomoFrega
2015 Environmental, level and vehicle sound design & implementation using Wwise and proprietary tools / Cutscenes audio post / QA audio and debugging These videos...

What I Do

Bespoke Sound Design

I design sounds in an holistic fashion, where each element fits into the greater purpose of the project.


Implementation using middleware tools such as Wwise and FMOD Studio, as well as UE4 built in audio engine.


Dynamic mixing for games. Linear mixing for films and cinematics in any formats up to 5.1/7.1


Strong experience using visual scripting environments such as Max/MSP and Unreal 4 Blueprints. Now expanding my skills to C# scripting.